Dark Souls II is inmiddels al een tijdje uit en werd door ons als een geslaagd vervolg bestempeld, zoals je in onze review terug kunt lezen. Desondanks waren er nog wel een aantal bugs te bespeuren die From Software met patch 1.03 aan wil gaan aanpakken. De patch, die komende vrijdag voor de PlayStation 3 en Xbox 360 zal verschijnen, concentreert zich met name op enkele problemen met de user interface en pakt tevens een aantal glitch en gameplay issues aan. Zie de volledige changelog hieronder.
Mulitplayer:
- Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone.
- Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity.
- Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process.
- Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed.
- Fixed an issue where “Unable to participate in Multiplayer Session” could constantly appear.
- Fixed some instances where the portrait of the person you were summoning was different than the actual character.
- You will no longer be able to take off Covenant rings while being summoned.
- Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak.
Game menu/interface/controls:
- Optimized Start Menu and Bonfire Menu performance.
- Trophy icon for “Holder of the Fort” has been fixed.
- Controller now vibrates when blocking an attack.
Other fixes:
- Bug involving Drangleic Castle door not opening has been fixed.
- Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped.
- Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously.
- Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage.
- Fixed an issue preventing the Brotherhood of Blood duels from starting properly.
- Added a message for players that displays after entering the coffin in Things Betwixt
- Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic).
- Fixed an issue that didn’t unlock some items from vendors on 2nd and beyond playthrough.
- Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high.
- Licia’s conditions for moving have been optimized.
Calibrations 1.04 notes:
Changed the “heavy” throwing animation for Corrosive Urns. Reduced corrosive damage to items when hit.
Increase in durability on Twin Blade Weapon / Decreased their durability degradation.
Moonlight Greatsword can no longer be enchanted and buffed. Attack animation has been slowed / adjusted.
The upward adjustment weight, the degree of toughness, the defense of “large helmet of Gerumu warrior” Armor (Thanks Google Translate. I have no idea what a Gerumu is).
Reduced damage from the Ring of Thorns.
Reduced damage from the Ring of the Old Sun
Damage will not decrease for every enemy that Soul Spear pieces trough.
Increase in casting time and decrease of damage for Soul Greatsword
Upward adjustment of the bullet speed “lump of Seoul to be tracked” magic “crystal mass of Seoul to be tracked”, and a lower adjustment of stamina take the amount of darkness surgery “those who follow” (Unsure of the horrible Google Translate)
The downward adjustment of the amount of damage “torrent of Seoul” magic (I’m guessing a nerf in Soul Geyser or Soul Vortex)
Casting speed on recovery spells being lengthened.
Increased casting time and decreased damage for Wrath of Gods
Decrease in damage and increase in casting time for all Fire Storm-esque pyromancies.
Might also include a decrease in damage for Forbidden Sun.
Increased defense for Lucatiel, Benhart, and Manscorpion Tark (one other NPC mentioned).
The downward adjustment of the HP enemy “rupture the Dead” (???)
Female mages in Shrine Of Amana receiving nerf in both damage and their spell’s tracking ability.
Fire Lizards in Forest of Fallen Giants will not spit fire in slower intervals.
Downward adjustment period the occurrence of the shock wave of attack during downswing enemy of “backpack hammer” (???)
The Last Giant now does even less damage to players and Well-Mannered Pate.
The Lost Sinner now has less HP and does less damage.
Royal Rat Authority now has less HP and does less damage.
Duke’s Dear Freja’s laser breath now does less damage.
Enemies around Sinner’s Rise now do less damage.
Shadow Men in the Flexile Sentry’s Boss area in NG+ now do less damage.
The last of us voor ps4 is nu officieel.
@Naam…: hey niet artikel hier gaan lopen bevuilen heh….
OT: shrine of armana was echt bitter tot 🙂 #===>
@Redrum83: Nee sorry je hebt gelijk. Maar een nieuws submit zou wel handig zijn op deze site.
Hoop dat die rot deuren vrijdag wel voor me los gaan.
Ik dat die grey fantom bullshit eruit wordt gehaald.
Ik wil gewoon de game spelen.
zonder pvp tegem OP magic faith of pyromamce sukkels.