Square Enix heeft weer een nieuwe update uitgerold voor Dissidia Final Fantasy NT. Het betreft hier update 1.06 en de grootte is slechts 405.1MB. Vanzelfsprekend heeft de uitgever een changelog vrijgegeven met alle details en die hebben we hieronder voor je geplaatst.

Interessant aan deze update is de toevoeging van een nieuw level. Ook worden er diverse balanstweaks uitgevoerd aan de personages in de game en als laatste wordt de move list van de personages in de game zelf geïmplementeerd.

  • Added the Orbonne Monastery stage.
  • Implimented character move lists in the game itself.
  • Made balance adjustments to certain characters.
  • Fixed miscellaneous bugs.

Emperor:

  • Beckoning Blast: easier to aim
  • Thunder Crest: small orb follows the terrain’s shape, faster projectile speed & better tracking, tracking distance limit removed
  • Onion Knight:

  • Sword and Sorcery: 180 damage (down from 240)
  • Cecil:

  • Holy Flame: vertical hitbox +1.5m downwards, animation starting height -0.3m, HP hit damage -2f, HP hit notification +2f, overall visibility improved
  • Bartz:

  • Monk (M): animation(?) adjustment on first and second hit
  • Terra:

  • Tornado (C): absorb weakened
  • Thundara: wall rush removed
  • Cloud:

  • All BRV attacks (fully charged): poise strengthened
  • Ultimecia:

  • Hell’s Judgement: start frames -5f, end frames cancellable earlier
  • Vaan:

  • Calamitous Orb: projectiles are fired every 60f, 5 projectiles in total
  • Noctis:

  • Reckless Abandon: wall rush improved
  • Noble Charge: wall rush improved
  • Ramza:

  • Graceful Swings: start frames +1f, end frames cancellable earlier
  • Graceful Swings (Shouted): start frames +1f, attack duration -4f, end frames cancellable earlier
  • Golden Cross (Shouted): attack duration -4f, end frames cancellable earlier
  • Rush: start frames +1f, attack duration -7f, end frames cancellable earlier
  • Airborne Rush: start frames +1f, attack duration -4f, end frames cancellable earlier
  • Blade Flash: area of effect reduced (-1m length -0.75 width); in air -0.3 height
  • Earth Render: pillar size radius +0.3m, height +0.3m, visibility adjusted
  • Holy: start frames -5f, end frames cancellable earlier
  • Ace:

  • High Burst: burst radius +0.1m, tracking range radius +0.5m
  • Mega Burst: changed into a projectile
  • Short Stop: anomalous, blockable
  • Long Stop: anomalous, guard stagger 67f (up from 25f), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
  • Mega Stop: changed into a projectile