H1Z1 is nu ruim een week officieel gelanceerd en velen spelen de game. Toch is nog niet alles helemaal in orde en daarom heeft Daybreak Studios een nieuwe update voor de game uitgebracht. Deze update komt nadat de servers voor een paar uur offline waren, maar daar zul je nu geen last meer van hebben.

Wel moet je de update uiteraard even downloaden en die pakt een aantal vervelende bugs aan. Ook de algehele performance van de game zou nu verder geoptimaliseerd moeten zijn, wat zorgt voor een meer gestroomlijnde gameplay ervaring.

Alle details van de nieuwe update hieronder in het overzicht.

General updates

  • Optimized the Vehicle HUD, Reload Timer, and Health Bar user interfaces. This should result in minor performance improvements, particularly when there are numerous players and vehicles nearby.
  • Optimized the texture sizes of the AR-15, AK-47, CNQ, Scout Rifle, and Combat Shotgun. This reduction of memory consumption should reduce some of the out-of-memory crashes that are occurring for some players.
  • increased the SOCOM ammunition found in airdrops to 120 (was 24).
  • Reduced the number of AR-15s that spawn in the world by approximately 60%.

Bug fixes

  • Fixed a bug that was causing some players to remain stuck in their parachute at the beginning of matches.
  • RPG ammo now displays properly when on the ground.
  • Weapon HUD now updates properly when switching guns as a passenger in a vehicle.
  • Kills with the SOCOM now count towards Sniper Challenges, as intended.
  • Parachute and ARV skins now de-dupe normally.
  • Players with promotional skins will no longer see the de-duping message every time they enter Customization.
  • Pressing “X” to confirm restoring to default settings before the “Are You Sure” pop-up appears no longer causes the UI to get stuck.
  • It is now possible to preview facewear when the character is wearing a helmet.
  • Numerous fixes to minor UI issues including some clean-up to make text easier to read on various main menu screens.