Daar is ’tie dan, de enorme patch voor Modern Warfare die een heleboel moet oplossen. Met deze patch brengen ze onder andere de maps Krovnik Farmland naar Ground War en Shoot House naar de multiplayer. Hardpoint is als nieuwe modus nu ook in rotatie en er is zelfs een Shoot House 24/7 playlist toegevoegd met een mix van Team Deathmatch, Domination, Kill Confirmed en Headquarters.

Voor de volledige changelog verwijzen we je graag naar de officiële Reddit-post, die check je hier. Daar staat tot in detail uitgelegd wat er allemaal veranderd is met patch 1.07. Hieronder check je in ieder geval een beknopte versie.


  • We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!

Going live on Friday…

  • Hardpoint is now in rotation!
  • Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters
  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
  • Fix for various collision issues across maps
  • Added UI that shows when XP events are active in playlists menus
  • Sprint and Tactical Sprint speeds are now back to speeds in Beta
  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.