Eind februari verscheen Torment: Tides of Numenera en in onze review kan je lezen dat de game ons beviel, maar niet altijd even stabiel presteerde. De ontwikkelaar achter de game, InXile Entertainment, heeft sinds de lancering bijgehouden wat er verder verbeterd kon worden en nu is de tweede update daar.

De game moet door update 1.02 een stuk soepeler lopen en dus ook minder stotteren, waar we destijds best wat last van hadden. Bekijk hieronder een greep uit de patchnotes en de volledige details (die spoilers kunnen bevatten) kan je hier nalezen.

Highlights

  • Fixed a large number of freezes that would happen in various states.
  • Numerous performance optimizations.
  • Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
  • Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
  • Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly with combats that were sluggish.
  • Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
  • Several quest and conversation fixes.
  • Inspiring Presence and other looping sound effects have been reduced or removed.

Performance & Stability

  • Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs.
  • Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations.
  • Improved performance on several visual effects.
  • Reduction of garbage generation to reduce associated frame drops from garbage collection.
  • Significant reduction of garbage generation during controller movement.
  • Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens.
  • Performance improvements and optimizations to NPC animators.