We hebben er lang op moeten wachten, maar de 2.0 update voor Cyberpunk 2077 is nu officieel beschikbaar. CD Projekt RED heeft de update zojuist wereldwijd uitgerold en daarmee wordt een hoop in de game aangepakt en geoptimaliseerd.
De update zorgt voor enige verandering in de gameplay en dat deels in aanloop naar de release van Phantom Liberty, die voor 26 september gepland staat. Hieronder de (belangrijkste) patch notes van Cyberpunk 2077 update 2.0.
Overigens adviseert de ontwikkelaar om met een nieuwe save te beginnen. Het spelen op een oude save is mogelijk, maar vanwege de forse aanpassingen is het voor de beste ervaring beter om vanaf nul opnieuw te beginnen.
COMBAT
New Police System
- The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
- The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
- The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
- You can now hear NCPD radio chatter through the radio.
- It’s now possible to quickhack NCPD officers.
Vehicle Combat
- Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
- Vehicle tires can now be shot or slashed.
- Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
- Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
- You can now encounter AI-driven and randomized chases between different factions in a given district.
Combat AI Enhancements
We made numerous improvements to enemy AI, including:
- Various enhancements to enemy netrunner AI.
- Improved NPC reactions to grenades and their use of grenades.
- Improved NPC reaction time when flanked.
- Faster detection by enemies when you’re walking or sprinting.
- Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
- Enemies that don’t hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
- Made improvements for scenarios where a group of NPCs can join another group in combat against you.
Netrunning Changes
- Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
- Rebalanced RAM costs.
- Rebalanced damage and upload time. Changed the effects of some quickhacks.
- Removed the option to use Breach Protocol on enemies.
Other
- Health Items and grenades now have a limited number of charges that recharge over time after being used.
- Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
- Improved the Aim Assist feature.
- Rebalanced the base game’s main boss fights.
- Introduced Armor Penetration for the base game’s main bosses.
- Removed the one-hit kill protection from civilians.
PERKS & SKILLS
- A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
- We merged the previous Skills into five new ones – Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
- Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
- Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.
CYBERWARE
- Armor is now provided primarily by cyberware. As a result, clothing’s purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
- The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
- Cyberware implants are now Attuned to specific Attributes – the higher the Attribute, the stronger the stat bonus.
- You can now upgrade cyberware on the ripperdoc screen.
- Some Cyberware slots can be unlocked by acquiring specific Perks.
- Added multiple new kinds of Cyberware.
- Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
- Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.
WEAPONS
- Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
- The “first equip” animation can now be triggered at any time.
– PC: Hold B or double tap Alt while the weapon is holstered.
– PlayStation: double tap △ while the weapon is holstered.
– Xbox: double tap Ⓨ while the weapon is holstered.
- Added smoke grenades.
- Added new melee weapon Finishers.
- You can now find a Thermal Katana in the game.
- Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
- All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
- Removed the silencer slot from Revolvers.
- Removed the scope slot from Light Machine Guns.
- Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
- Expanded the stash wall in V’s apartment to display all of the Iconic weapons from the base game.
VEHICLES
Traffic
- NPC vehicles can now switch lanes to avoid obstacles.
- Pedestrians will now try to avoid running into moving vehicles.
- NPC drivers are now better at avoiding you when you are on foot.
- Improved braking, acceleration and suspension of cars in traffic.
- Some NPCs now might react aggressively when you hijack their vehicle.
- Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
- Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.
Other
- Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V’s computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
- Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
- Added a new “Driving” category and Driving Manual to the Database.
We implemented various changes and tweaks to vehicle performance and handling:
- New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
- All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
- Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
- All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.
- Many vehicles were fully retuned or their tuning was heavily revised.
- Multiple other small improvements.
BALANCE & ECONOMY
NPCs
- All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.
- Enemies will have different tiers depending on the faction they belong to.
- Some NPC archetypes will feature Low, Medium or High armor.
- All resistances for regular NPCs have been removed.
- Rebalanced game difficulty to increase the challenge at higher difficulties.
Weapons
- Weapons now scale damage based on their Tier.
- The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.
Loot
- Loot now scales to your level.
- Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
- NPCs no longer drop clothing.
Crafting & Upgrading
- Crafting and upgrading now require only one type of component instead of multiple types.
- Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
- Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.
Vendors
- You can now access the Wardrobe feature through clothing vendors.
- Vendor stocks scale with your level, expanding as you reach a new Tier.
- Updated vendor stocks so that each has a more distinctive theme and specialization.
- Vendors no longer sell quickhack and crafting components.
- Adjusted the prices of weapons, cyberware, apartments, clothing and more.
AUDIO
New Radio Stations
- 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
- Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
- 107.5 Dark Star is a new station for electronic music.
UI
- The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
- Added the option to untrack a quest in the Journal.
- Overhauled the phone UI to be more intuitive.
- Revamped Perk and Cyberware menus.
- Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
- The minimap will now zoom out dynamically depending on your speed.
- Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
- Improved D-pad navigation in menus.
- You can now change the HUD safe zone. This option is available in Settings → Interface.
- Multiple UI fixes for widescreens.
- You can now preview clothing and weapons not only at vendors, but also in your inventory.
- The indicators that show the status of active cyberware are now displayed on your HUD.
QUEST FIXES
- Beat on the Brat: The Glen – Fixed an issue where it wasn’t possible to draw fists when the fight started.
- Blistering Love – Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
- Cyberpsycho Sighting: Bloody Ritual – Fixed an issue where Zaria’s body could get stuck underground after defeating her.
- Forward to Death – The forces defending the gate of the construction site now properly attack V.
- Gig: Serious Side Effects – Fixed an issue where it wasn’t possible to deposit the beta acid at the Drop Point.
- I Fought The Law – Fixed an issue where it was possible to get stuck in the Red Queen’s Race after completing the quest.
- Queen of the Highway – Fixed an issue where it wasn’t possible to complete the “Talk to Panam.” objective on older saves.
- Spellbound – It’s now possible to steal the data from R3n0’s computer if you don’t have a cyberdeck.
- We Gotta Live Together – Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.
STABILITY AND PERFORMANCE
Multiple fixes and improvements related to stability and optimization.
MISCELLANEOUS
- Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
- Added more secrets to be discovered in Night City.
- Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V’s apartment in Megabuilding H10.
- You can now change tattoos at ripperdocs.
- You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
- Apartments will now give smaller buffs.
- Updated the Characters tab in the Database to include more side characters.
- Added new niches to the Columbarium.
- Added Ukrainian text localization.
PC-SPECIFIC
- Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
- Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
- [AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores) or Auto (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
- The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
- As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
- Updated Steam Deck graphics profile for improved frame rate stability.
CONSOLE-SPECIFIC
- Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.
Hele dikke game is dit geworden zeg, wel op de current gen consoles natuurlijk(ik zelf op de ps5) en pc
@Anoniem-9171: de 2.0 komt niet uit op last-gen
@IIIuminated1: https://www.cyberpunk.net/en/news/49060/update-2-0 zeker wel
@Anoniem-9974: huh, ik zie toch echt alleen dit: “These changes apply to the base game and are available to all players on PC and current-gen consoles” dus geen Xone of PS4
@Anoniem-9171: ok ok misschien toch maar is aanschaffen in de toekomst haha!
Een 10 voor de dlc, zeer dik.
@Anoniem-9974:
In dat artikel staat dus dat het alleen op current-gen komt & pc…… Maar dit was ook al veel eerder aangekondigd
@RobanosSmatros:
Same, wacht zelf op een flinke prijs drop misschien rond de kerst. Heb meer dan genoeg te doen op de console
@IIIuminated1:
Flinke prijs drop ? De game is al paar keer 15 en 20 euro geweest. Als je dat al niet eens kan uitgeven.
@IIIuminated1: @RegeraFox: oohw, zo. Je hebt gelijk. Ik was in de veronderstelling dat je met last-gen de laatste generatie bedoelde, de huidige. Mijn fout
@Anoniem-9171:
Jij blij! Dit had het dag een moeten zijn. Volgens mij vergeef en vergeet je nogal snel jij.
@Anoniem-9101: Het is meer dat ik gewoon teveel heb om te gamen. Dus beter wachten op een koopje anders speel ik ’t toch voorlopig niet.
Wat een geweldige game. Maar dat was het al voor 2.0.
Vanwaar alle lof voor deze game? Versie “1.0” is om te huilen. Zelden zo een slechte mechanics/physics gezien in een spel. Ik zal de update we binnenhalen maar zal niet hee veel beter kunnen zijn ben ik bang.
@IIIuminated1: Huh? Dat bedoel ik ook niet. Ik bedoelde dat hij goed draaid op current consoles, dus dat betekend PS5 en Xbox, en natuurlijk pc
@Anoniem-9081: Dan heb je het niet gespeeld, dat je uberhaubt over versie 1.0 praat LOL
@IIIuminated1:
15 euro is een koopje.
Of wacht je tot die 5 euro is.
De game is nu net zo duur. Als 3 x een zakje 400gram voor 2 personen 3 avonden groente, broccoli van de supermarkt.
CONSOLE-SPECIFIC
Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.
Aardige downgrade dan, op performance mode.
Zonde dat er autos verdwijnen en weer spawnen in de verte, zelfde als met watchdogs.
@Anoniem-5940: had dit direct opgemerkt en ook tal van bugs zijn terug pff zoals kasten dat flippen door een heli …
@Anoniem-5940:
Sinds de release van Starfield is dit de standaard voor games geworden, graphics en performance doen er niet meer toe,als de gameplay maar goed is
Het is zelfs vermakelijk volgens sommigen…..
Vergeleken met Starfield valt het bij Cyberpunk nog wel mee en ziet Cyberpunk er 10 keer beter uit.
Heb Starfield nu een paar dagen gespeeld en dan is Cyberpunk een verademing voor de ogen.
Ben het overigens met je eens hoor, jammer genoeg.
Schijnt een hele andere game te zijn nu.
Ik ga hem in de winter nog maar eens opnieuw spelen.
@Anoniem-5940: Dat minimale verschil in resolutie zie je niet. Als ze het niet hadden vermeld, zou niemand het merken.
Ik merk al gelijk dat er ook wat aanpassingen zijn in de lay-out van oa gebouwen.
Graphics zijn een stuk beter, maar niet top.
Na eerder bijna 500 uur de oude versie gespeeld te hebben: het voelt echt anders aan. Tot nu toe bevalt het goed. Maar de nieuwe perk-tree is wat intimiderend. Het is erg anders, veel nieuwe perks, oude verdwenen of aangepast.
Het is direct merkbaar dat de beloning voor missies flink hoger is, dat is erg fijn!
Dan is het nu tijd om echt te beginnen met deze game, heb hem al sinds release day en nu gaat ie daadwerkelijk gestart worden 🙂
Heb ook een strategy guide (Hardcover) , is deze nog relevant ?
@Anoniem-5148:
Maar de character models hebben ook een overhaul gehad.
Nou ik ga maar eens kijken of die leugenaars er 3 jaar later wat leuks van hebben gemaakt. Deze game was zelfs een grotere teleurstelling dan mass effect andromeda
@Anoniem-2637:
Beetje ongenuanceerd, echt zo’n menneke dat alleen maar naar de laatste game kijkt maar niet naar de prestaties daarvoor…
DE MAXTAC ARE GONNA KICK YO ASS!!
En binnenkort toch maar eens luisteren naar station Sasha Grey…. 😉
@Anoniem-5148:
Dat is niet echt minimaal van 4k naar 1800p. Scheelt toch aardig wat.
CDPR is als dat foute vriendje….hij was echt geweldig….een godsgeschenk….hij kon niets verkeerd doen mede omdat alles dat hij deed onbesproken was. Jaren later bleek het een onbetrouwbare hond te zijn als vele voor hem.
Mensen zullen hem altijd willen blijven herinneren als de goeie ouwe maar de realiteit is dat verleden tijd is.
@Anoniem-1712: ^
@Anoniem-3343:
Je bent nog niet echt lang aan het gamen he?
@RobanosSmatros: Zal het zeker doen de game is erg goed geworden.
En vaak nog goedkoop ook.
@Anoniem-9081: ga eerst even spelen wat je verteld klopt voor geen meter.
@Anoniem-2727: ja het heeft ook super veel zin om in het verleden te blijven hangen. We zitten in het nu en nu is het goed
@IIIuminated1: denk wel dat hij nu 25/30 is dat is meer dan zat toch?
Wat je eventueel kan doen dat doe ik wel eens bij games zet ik het op tweaker en dan prijs die ik wil betalen.
En dan krijg je vanzelf mailtje binnen als hij die prijs nadert.
hoef je niet alles bij te houden zeg maar.
@Anoniem-7321: je moet het natuurlijk zelf weten, maar ik adviseer je om bij je eerste playthrough geen guide te gebruiken. En dat geldt voor elke game. Is het niet veel leuker om alles zelf te ontdekken en op je eigen tempo? Zo denk ik dan.
@Anoniem-3343: Door hoeveel foute vriendjes ben jij dan al teleurgesteld?
je schrijft alsof je er ervaring mee hebt gehad in je persoonlijke leven….
Is nu wel een mooie game geworden na zoveel jaren .
Sedert release gekocht kan nu op de ps5 eraan beginnen en begonnen ondertussen het is een groot verschil met de eerste keer dat ik eraan begon !!
@Anoniem-3343: Want ? The witcher 3 is over rated!
WTF , stom spel. Kan zelfs geen gas geven als ik tijdens de eerste missie met de auto moet 125m rijden. Jezus kut game
Cyberpunk 2077 na al die updates is het een dikke game geworden geen grap