
Marvel’s Spider-Man 2 op pc is an sich een goede pc-port, maar wij merkten ook al op dat het kwaliteitswerk wat we gewend zijn van Nixxes er wat op achteruit ging. Dit betekent natuurlijk niet dat eventuele problemen niet meer gefixt kunnen worden. Met Update 6 worden er in ieder geval wat grafische en gameplay technische zaken aangepakt.
Allereerst zijn problemen die optraden bij het gebruik van AMD’s FSR of Nvidia’s DLSS in combinatie met frame generation aangepakt. Ook is de Intel XeSS upscaler voorzien van een nieuwe versie. Verder wordt er gesproken over wat stabiliteitsfixes en diverse bugs in missies. Het volledige overzicht hebben we hieronder geplaatst.
- Frame Generation and Upscaling Fixes:
- Resolved a distortion issue when using AMD FSR Frame Generation with upscaling.
- Fixed ghosting issues when NVIDIA DLSS Frame Generation and upscaling were enabled, preventing parts of the player suit from becoming invisible.
- Updated Intel XeSS upscaling to version 2.0.1 to fix bright visual artifacts.
- Mission and Gameplay Fixes:
- Fixed an issue causing mission trails to appear as a white tube for some players.
- Resolved a bug where Harry could appear twice when assisting in combat during Anything Can Be Broken.
- Prevented players from getting stuck in the New Threads mission when crawling on pipes at high frame rates.
- Addressed an issue where some players were unable to receive calls after missions, which previously blocked progress.
- The ground will now properly shatter after performing a Ground Strike.
- Visual and Audio Enhancements:
- Fixed a dotted line appearing on screen during certain cinematics when upscaling was used.
- Resolved an issue where audio would desynchronize if the application focus was changed while a cutscene was loading.
- Improved NVIDIA DLSS Ray Reconstruction, refining ray-traced ambient occlusion and shadows.
- Stability Improvements:
- Various fixes to enhance overall game stability.
