Bioshock2 is 1 van de grote titels die dit jaar uitgaat komen.
En om de Hype al een beetje op te voeren, heeft Gamasutra heeft wel een hele grote interview gemaakt.
Natuurlijk komen er dan ook veel nieuwe dingen aan het licht.
Wil je hem lezen? Kijk dan hier.
[url]http://ve3d.ign.com/articles/news/47344/The-Six-Page-BioShock-2-Interview[/url]
Hier 1 van de dingen.
[quote]What are the challenges in making a sequel immediately after the original game, with this team?ZM: Addressing it with a fresh perspective is part of it. I think the real challenge with building any team is getting all those people to know each other, understand how they work, understand their strengths and weaknesses, and operate as one group. It’s building a sequel that you know a lot of people didn’t work on, coming to a consensus of what the core of that game is, what really is BioShock and isn’t BioShock.
Early on, we did have a lot of discussions where people would say, “We can’t do that. That’s not BioShock,” or, “We can’t move away from that. That’s the core of BioShock,” trying to come to a team-wide consensus on what the franchise means and what makes a BioShock a BioShock, and what we absolutely couldn’t live without.
Very carefully, we’re departing or adding something new, and striking out in a new direction in a way that the whole team believes in and feels is complementary to the design that already exists there. It’s a slow process of trying to get consensus and excitement of what we’re going to keep and what we’re going to add. It’s pretty straightforward.[/quote] [b]Misschien iets voor frontpage[/b]

Waarom is die verplaast?
Verplaats omdat het over games gaat.
Interessant stukje trouwens.
Ik vind ‘m nét iets te lang om te lezen.