Marvel vs. Capcom: Infinite heeft vandaag weer een nieuwe update gekregen en die richt zich op een aantal bugs in de gameplay. Ook worden er allerlei balanstweaks doorgevoerd bij verschillende personages wat de gameplay ten goede komt.

Het betreft hier update 1.05 die nu beschikbaar is om te downloaden. Zoals altijd hebben we hieronder de volledige changelog voor je met alle details. Meer weten over Marvel vs. Capcom: Infinite? Klik dan hier voor onze review.

General

  • Guard: Fixed a bug that made it impossible to block low attacks when turning around
  • Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
  • Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
  • Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended

Character

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters
  • Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack
  • Hulk

  • Adjusted ground back dahs so that from the 15th frame on, it can be cancelled into an attack
  • Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters
  • Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide
  • Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball