
Ontwikkelaar GSC Game World heeft weer een nieuwe update uitgebracht voor S.T.A.L.K.E.R. 2: Heart of Chornobyl. Het betreft hier update 1.2 en die is van een behoorlijke omvang, aangezien de lijst met patch notes uit meer dan 1.700 fixes bestaat.
Op vrijwel elk vlak worden probleempjes, crashes en andere potentiële issues aangepakt, alsook verbeteringen aangebracht. Hieronder de fixes op het vlak van tech en voor het volledige overzicht kan je hier op Steam terecht.
AI
- Fixed a bug with A-Life NPCs unable to properly approach corpses. Now they can pick up the best loot and weapons from them, and switch to more powerful weapons.
- Improved corpse looting behavior for NPCs.
- Fixed an issue where NPCs could loot body armor and helmets from corpses.
- Fixed an issue where NPCs could not loot the corpses of NPCs from another faction.
- Fixed NPC shooting accuracy
- Reconfigured bullet dispersion accuracy for all distances for all weapons.
- Added randomization of accurate shots in bullet sprays.
- Reduced wall penetration from certain NPC’s weapon bullets.
- Improved Stealth
- Fixed an issue where after a melee attack, the NPC could end up behind the player.
- Adjusted the time of identification of the player character by NPCs.
- Fixed an issue where NPCs at Malachite location could notice players at a long distance and through the objects..
- Improved mutant behavior in combat
- Fixed an issue where AI wouldn’t avoid obstacles and get stuck during scripted combat.
- Fixed an issue where jumping mutants could stuck in the air in certain conditions.
- Fixed that Controller ability does not work through grate doors.
- Fixed that mutants were not able to attack in certain positions.
- Fixed an issue where Chimera could jump through objects.
- Fixed issue where Chimera did not use jump attack.
- Fixed an issue where Deer summons could spawn in the player’s field of view.
- Fixed an issue where Poltergeist could activate an anomaly and receive damage from it.
- Fixed an issue where mutants with ability to jump were running around the Player on elevated, unreachable surface.
- Fixed an issue where Pseudodog couldn’t create summons when retreating.
- Added roar ability for Controller.
- Fixed an issue where A-life NPCs did not heal friendly wounded NPCs.
- Fixed an issue where A-life could spawn corpses near the player.
- Fixed an issue that could cause A-Life NPCs to have access to quest locations.
- Fixed the absence of some characters that could lead to a blocker during walkthrough of the main line.
- Fixed an issue where A-Life militaries could spawn endlessly near Rookie Village.
- Fixed the issue with a stuck guard NPC in the doorway at the Skadovsk location.
- Fixed issue where more rats spawned in the lair than there should have been.
- Fixed an issue where NPC may stuck after loading saves made right after Emission ends.
- Fixed an issue where weapons grabbed by the Burer ability would disappear.
- Fixed an issue with NPC animations when walking upstairs with a gun in hand.
- Improved animations for some mutants.
- Fixed that player takes damage near the NPC that is going through zombification.
- Fixed an issue where NPC may be stuck in the doorway after emission and block player.
- Fixed an issue where shooting at mutant limbs could stretch them.
- Fixed use of NPC rifle stand position when standing with a pistol.
- Fixed an issue where NPCs could spawn in front of the player at the Sphere location.
- Fixed NPC’s repeatable cover animations.
- Fixed an issue where NPCs would stop in doorways on Rostok.
- Fixed NPC’s walking animation during stand in combat.
- Fixed an issue where enemy NPCs did not react to flying bullets.
- Improved open world combat with Pseudogiant near Abandoned Science Campus at Prypiat.
- Fixed an issue where an NPC with a closed helmet could eat, smoke and drink through the helmet.
- Fixed an issue where animations of death from an anomaly could be missing for some mutants.
- Fixed an issue where Lex Legend and his group could not return to the quest location after the end of Emission.
- Fixed a problem that made it difficult for rats to move in narrow places.
- Fixed an issue where Burer could snatch a quest weapon from the player’s hands.
- Fixed an issue where NPC could start searching for an enemy after warning players to hide weapons.
- Reduced spawn rate for Bloodsuckers before the completion of the Behind Seven Seals mission.
- Fixed the issue when NPC can block a doorway in the Quiets camp after the combat.
With additional 70+ issues fixed.
Balance
- Weird Water arch-artifact anti-radiation effect was reduced.
- Fixed issue when a grenade could deal damage to Burer when the shield was active.
- Now NPCs need fewer shots to kill Pseudodog summons.
- Increased frequency of Jump Attack for Blind Dog mutant.
- Rebalanced pistols and silencer attachments.
- Decreased spawn rate for NPCs in exoskeletons.
- Reconfigured armor distribution for NPCs:
- Increased chance of spawning low and mid-tier armor.
- Reduced chance of spawning top-tier armor.
- Increased radiation damage based on accumulated rad-points.
- Reduced chance of NPCs spawning with high-tier weapons in early game.
- Added ability to trade with additional NPCs at Hubs.
- Economy tweaks for “A Job for the Barkeep” repeatable missions on Veteran difficulty.
And a few more minor balance tweaks were made.
Optimization and Crashes
- Fixed FPS drops during
boss fight with Faust.- Fixed performance drop when closing PDA or Pause Menu.
- Slightly improved performance by disabling navigation mesh rebuild properties for multiple objects.
- Fixed memory leak related to item manipulation.
- Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors (including some other minor memory leaks).
- Fixed input lag when enabling VSync with FidelityFX Frame Interpolation enabled.
- Added framerate lock during Pause Menu, Main Menu, and loading screens.
And some other optimization tweaks.
Under the Hood
- Player’s flashlight now casts shadows on objects.
- Fixed issue where relationships with NPCs didn’t change properly.
- Renamed some ammo types.
- Fixed issue where the game could freeze unexpectedly during dialogues.
- Fixed quest logic failures due to NPC deaths.
- Improved transitions from cutscenes to gameplay.
- Fixed generic issue where mission logic could break if Player gave an item to an NPC via dialogue option.
- Fixed issue where dialogues with NPCs would close after exiting Trade/Upgrade menus.
- Fixed issue where Player could be teleported outside the playable area.
- Added custom Aim Assist logic for invisible targets on all supported controllers.
- Fixed an issue where save backups could be missing after losing game saves.
- Fixed NPC animation glitches while smoking.
- Fixed issue where NPCs could teleport outside the playable map area.
- Fixed achievement for sneakily clearing the lair.
- Fixed issue where in-game saves became corrupted after deleting local saves and failed cloud syncs.
- Polished PDA model appearance in low-light areas.

Deze game was de hype niet waard imo
@Anoniem-6897: Misschien als de game eindelijk klaar is. Duurt nog een jaar.
Verreweg mijn favo game van 2024.
Weet iemand of deze ooit ook op de ps5 uitkomt?
Het is toch overduidelijk dat de game nooit uit had moeten komen in november 2024. Puur vanwege de oorlog in Oekraïne en bijbehorend medelijden/ gun factor hebben game media de game positieve revieuws gegeven. Elke andere game (zie redfall/starfield/Day before) in zulke staat is tot het het bot afgekraakt. En het ergste is nog dat het downgrade proces voor de series S is een hele grote oorzaak dat de game bij release en nu nog steeds met vele bugs zit
We zitten dus nu na een aantal updates al letterlijk aan duizenden(!!) fixes. Ronduit schandalig dat een game in deze staat wordt uitgebracht. En nee, de situatie daar met de speciale militaire operatie die gaande is is geen enkel excuus om een game in zo’n slechte staat te releasen. Zoals hierboven al iemand schreef, elke andere game was hier, meer dan terecht, compleet voor afgefikt. Rare wereld…
@Laven: Beter van niet, het is hele matige go woke go broke xbox troep, laat die games maar voor ons xbox spelers want wij zijn die matigheid gewend en kunnen daar prima mee uit de voeten. Voor een playstation koning schiet ie gewoon echt veel te kort.
Ik ben al 2 keer helemaal opnieuw begonnen met de game, maar heb hem steeds niet uitgespeelt. Ik laat de game nu even rusten en pak hem na update “tig” wel weer eens op.
@Anoniem-421: denk niet dat het in dit stadium nog aan game issues kan liggen dat je er niet doorheen komt, waarschijnlijk wordt het gewoon te langdradig voor je gaandeweg. We spreken af dat je aan een andere game begint en dat je Stalker 2 laat voor wat het is.
Meer dan 4.000 fixes zijn we nu verder….4.000 (!)
Dan is die 6.5 nog erg mild geweest.
@Anoniem-7058: in technisch opzicht verdiende de game destijds een 2. Qua sfeerbeleving en gameplay een 10. Dan kom je gemiddeld op een zesje. Klopt dan toch?
@Anoniem-2233: Zo wordt het niet berekend. Kijk maar naar een Kingdom Come die een 4 kreeg.
@Anoniem-3028: Wat is er woke aan de game? Oprechte vraag btw