Ubisoft kondigde geruime tijd terug al aan dat Assassin’s Creed: Mirage een permadeath modus zou krijgen, maar die werd een poosje terug nog uitgesteld. We hebben er dus even op moeten wachten, maar vandaag zal deze modus aan de game worden toegevoegd met update 1.0.7.

De update zal rond 13:00 uur vanmiddag beschikbaar worden gesteld en voegt Permadeath toe. Dit betekent dat er desynchronisatie optreedt op het moment dat Basim een onschuldige ombrengt, buiten de locaties komt of iets anders illegaals doet. Ook kan Basim niet sterven, want dan is het over en uit.

Het is niet mogelijk om te spelen met savedata, want zodra de desynchronisatie optreedt wordt alles gereset. Cross-progressie en cloudsaves zijn uitgeschakeld, dus het valt niet te manipuleren.

Alle andere details van deze update hieronder op een rijtje.

NEW ADDITIONS

Full Synchronization Challenge

Do you think you’ve experienced everything Assassin’s Creed Mirage has to offer? Our newest game mode Full Synchronization Challenge (a.k.a. permadeath) is the ultimate test of your assassin skills.

When enabled, Basim will desynchronize from the animus if he dies, or if he commits illegal actions (e.g. killing citizens, going outside of authorized map locations).

When Basim desynchronizes from the animus, instead of the usual desynchronized reload screen, a new display appears showing statistics of gameplay time, total amount of conflicts, cause of the death, number of enemies killed, assassin rank and difficulty chosen to play.

There are no second chances – your save file will be permanently deleted, so perfect your skills to keep Basim alive!

Additional details:

  • You can enable the Full Synchronization Challenge when starting a new game from the title screen.
  • Full Synchronization Challenge cannot be enabled or disabled when the game has started.
  • Cross-progression AND Cloud saves will be disabled when starting permadeath.

Full Synchronization Challenge Rewards

  • Unlock an emblem when you complete the game in easy mode.
  • Unlock the emblem and Rayhan costume in normal mode.
  • Unlock all the above and 6 new dyes for existing outfits (Initiate, Zanj Uprising, Abbasid Knight, Hidden Ones, Rostam, Bayek) when completed in hard. (Please note; dyes can only be applied to these specific outfits).

New Outfit Feature

  • Added a new feature where players can now wear any costume they own as an outfit (Transmog).
    New Easter Egg!
  • We added a surprise easter egg to the world, a new special assassin that you might meet purrusing the streets. Be sure to snap a photo if you meownage to find them!

Bug fixing

General

  • Fixed visual issues on Basim’s right arm when the player equipped the Bayek outfit or costume.
  • Fixed an issue in the store where the sword preview models contained in packs could disappear in certain cases.
  • Fixed an issue on XBOX where if a player changed their control mapping and restarted their game, the control mapping would revert to the default settings.
  • Multiple stability improvements.
  • Players will now correctly receive the upgrade schematics for the Bayek outfit when starting their first New Game Plus walkthrough.

New Game Plus

  • Fixed a bug where the “interact” prompt showed for any historical codex entry in New Game Plus when they were previously collected in their first walkthrough.
  • Players can now interact with Al-Jahiz if the New Game Plus walkthrough was started with the “skip prologue” option.

Graphics, UI and Animations

  • Fixed a bug where news pop ups would appear during active gameplay. News pop-ups are now only displayed once on the title screen upon launching the game.
  • Fixed an issue where spamming ALT+ENTER would launch the game in windowed mode on Amazon Luna.
  • Fixed a physics issue when jumping with the Roshan costumes.
  • Reward notifications now appear correctly after finishing the main quest and coming back to Baghdad during a New Game Plus walkthrough.
  • Adjusted the hidden blade position whilst player is equipping the Bayek outfit or costume.

Audio

  • Music will now consistently play whilst switching tabs in the codex.
  • Fixed an issue where the volume of the game would be louder than what was set in the options menu for a fraction of seconds when starting the game.
  • Outfit sound effects will now play correctly when equipping costumes on top of an outfit.
  • Music now properly plays whilst on the inventory menu.

Misc

  • Enemies ringing the alarm bell are now correctly affected by smoke bombs.
  • Fixed an issue where the Smoke Bomb Tier 2 upgrade “Choking Fumes” wouldn’t do damage during the extended range of time of the Smoke Bomb tier 1 upgrade “Extended Range”.
  • Update to game credits.
  • Fixed some lighting issues.