Dead Island ligt over een paar dagen pas in de winkels, maar de eerste reviews druppelen onderhand al binnen en deze zijn op z’n zachtst gezegd niet positief. De meeste mensen vonden de game een enorme domper die op bijna geen enkel vlak haar belofte waarmaakte en vol zat met bugs.

Onze eigen review van de game moet er nog aankomen, maar we zijn er wel blij mee dat Deep Silver deze bugs niet over haar rug laat gaan en meteen een patch gaat uitbrengen. Deze patch zal de onderstaande waslijst van bugs en glitches fixen, wat de cijfers misschien nog wat omhoog kan krikken.

  • Fixed maps synchronization when player joined during map load.
  • Fixed saving player re-spawn position when playing in cooperative mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC’s hands bend (IK)
  • Fixed spawning enemies in some quests after joining coop game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential walkthrough blocker when quest “Knockin’ on heavens door” was completed before
  • talking to Dominik during “On the air” quest.
  • Fixed displaying gather rings near some door.
  • Fixed enemies reaction on fire.
  • Fixed enemies health and stamina bars in coop.
  • Fixed filtering of games in lobby.
  • Volume of pickup’s engine has been increased.
  • Fixed many issues causing game instability.
  • Fixed switching maps when player died.
  • Fixed enemies unable to reach player on some arenas.
  • Thrown items cannot be picked up by another players for 5 minutes.
  • Items from just opened containers cannot be picked up by another players for 5 seconds.
  • Fixed animation glitch when trading (TPP).
  • More than one player can use the same ladder simultaneously.
  • Fixed stomper interruption when target was hit by another player.
  • Fixed infinite spawn of shooting enemies.
  • Fixed not hiding menu if die inside vehicle
  • Fixed item level calculation when playing second play-through.
  • Added information about players requesting pause (COOP)
  • Fixed AI animation glitch after fast travel or travel through portal.
  • Added distinction between quest checkpoints and other saves.
  • Fixed bug causing all inventory to be lost.
  • Fixed reloading and kicking. After clip was inserted reload is treated as successful.
  • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
  • Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
  • Health regeneration was disabled during grab.
  • Focus on items in shops is not changing after operation (sell, buy).
  • more HP for all escorted NPCs;
  • removed all instances of Butcher during escorts.
  • fixed tracking after loading checkpoint (a few more checkpoints were affected);
  • increased minimum vertical distance to count a waypoint as passed for NPCs (NPCs should no longer go
    back and forth)