Nieuwe update voor Dragon Ball: Sparking! ZERO voegt limited time modus toe

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Bandai Namco heeft een nieuwe update uitgebracht voor Dragon Ball: Sparking! ZERO. Dit valt samen met de release van de eerste uitbreiding voor de game, die inmiddels beschikbaar is.

De update is 5,4GB groot en komt met een nieuwe limited time modus voor de game: Legendary Warrior Face-Off. In deze modus dien je het op te nemen tegen een extreem sterk personage, wat bij succesvol verslaan een beloning oplevert.

Verder brengt de update nog wat aanpassingen, tweaks en verbeteringen. Hieronder alle patch notes.

Dragon Ball: Sparking! Zero Patch 2.0.6 Patch Notes

Game Mode Adjustments

  • Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)
  • Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb.
  • Custom Battle: More situations, effects, and text that you can set have been added.
  • Player Match:
    ‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
    ‐ We have also added “Quick Room Search” for Quick Match.
  • Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected.
  • Battle Setup: You can now see the controls explanation when selecting a character.
  • Training: The option “Guarding After Attacks” has been added when playing against a CPU.

Battle System Adjustments

  • Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode.
  • Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks.
  • Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning.
  • Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit.
  • Smash Ki Blast: You will now be easier to hit when firing while moving.
  • Perception/Super Perception:
    ‐A certain amount of Ki will now be consumed upon activation.
    ‐After finishing the move, the time until the next action is able to be performed has been increased.
  • Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move.
  • Speed Impact: The timing for being able to input again after the move finishes has been made later.
  • Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
  • Impact Recovery:
    ‐When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground.
    ‐Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.

Skill Adjustments

  • Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In.
  • Wild Sense: Attack damage has been reduced.
  • Kaioken: Skill Count consumed has been reduced (only for Goku (Z – Early)).
  • Ta-dah!: Skill Count consumed has been reduced.
  • All I Need Is Five Seconds!: Ki will be fully recovered.

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