DOOM: The Dark Ages krijgt zijn eerste grote update

DOOM: The Dark Ages is nu al enige tijd verkrijgbaar en zoals je in onze review al kon lezen, waren we aardig te spreken over de game. Nu is het moment daar van de eerste grote update. Daarin zitten een hele hoop bug fixes, balans tweaks en een betere audio mix.

Mocht je de volledige patch notes willen nalezen, dan kan je die hieronder terugvinden.

Improvements and Adjustments – All Platforms

  • Adjusted audio mix so music and sound effects are more balanced at Default levels (For best results we recommend you reset audio settings to Default)
  • Reduced the amount of time health drops remain active during Atlan missions
  • Sprint VFX are now disabled for auto-sprint

Atlan

  • (*PT) Reduced how long health drops linger in the world when in the Atlan
  • (*PT) Updated the Atlan combo system so that after using a Finisher, the player can still use the previous one
  • Players were paying too much to use a Finisher, which led to holding on for the most powerful attacks and then cashing out. This creates a more dynamic combat experience that rewards building up multiple Finishers for extended combos and more strategic decision-making

Dragon

  • Dragon combat experience has been updated to allow players to move more swiftly through the experience
  • Most enemies faced when on the Dragon will now only fire Hell Surge projectiles, allowing for more opportunities to empower the Autocannon
  • The Empowered state for the Dragon’s Autocannon now lasts longer
  • (*PT) Empowered shots from the Dragon’s Autocannon after a perfect dodge will go through projectile shields

Bug Fixes – All Platforms

Achievements

  • Resolved an issue in which some users could not unlock the Berserker Achievement/Trophy upon obtaining the necessary upgrades. This should resolve retroactively for affected users

Audio

  • Fixed an issue with music potentially pausing when transitioning between levels
  • Addressed an issue in which VO was getting cut off during ending cinematic for The Holy City of Aratum

Ultra-Nightmare

  • Difficulty Settings – adjusted the modified (M*) tag to persist after reverting to Default Settings in Ultra-Nightmare
  • Fixed an issue in which the Death Marker did not display the correct enemy name when killed by an armored Leader or Enforcer
  • Addressed the Death Marker so it no longer displays “???” when the player is killed by the ground spike AoE attack from any Cyberdemon variant
  • Updated the Death Marker so the Mancubus (who fires acid hazards) name now displays correctly

Cinematics

  • Fixed an issue in which the sound effects were not consistently playing during the interstitial sequences in The Old One boss fight
  • Fixed an issue with music potentially dropping out during cinematics
  • Addressed issues with subtitle timings for multiple languages

Crashes

  • Fixed rare crash after destroying the gore portal in Siege – Part 1

Gameplay

  • Resolved an issue in which the Shredder could lose functionality after performing an execute move
  • Addressed a bug where the Shield Saw could lose functionality after being caught, then melee attacking a dazed enemy
  • Fixed an issue with upgrade functionality not working when re-equipping a shield rune after maxing out the upgrades
  • Fixed an issue in which some players were unable to select and enter The Holy City of Aratum via the level select menu
  • The Battle Knight codex is now obtainable and will appear in the Codex menu
  • Addressed issues in which the Chapter Selection text and the Command Bar UI element would flicker
  • Fixed an issue encountered by some players where Campaign map completion was reset to 25% after the previous update
  • Resolved an issue in which players could skip to future levels by highlighting them in the Level Selection menu
  • The Arachnotron Codex page now appears consistently within the Dossier
  • Addressed an issue in which the “Field Of View” menu slider could lose functionality after cutscenes or Shield bashing through a wall
  • Resolved issues in which opening/closing the Dossier and reloading Checkpoints could cause the Shredder Barbed upgrade to unequip itself and the Pincushion and Ricochet upgrades would be equipped simultaneously
  • Menus – the (M*) marker is now present on Campaign Save Files that have been modified

Rendering

  • Added an additional control to customize image contrast when using HDR to fix issues where the image appeared washed out for some users
  1. Anoniem-6526's avatar

    Waarom kunnen ze niet alle games gewoon compleet maken in plaats van elke keer update te geven het zijn lui zakken allemaal

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  2. Anoniem-4725's avatar

    Al lang op 100% gezet deze game, dus ze zijn te laat

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  3. Anoniem-5131's avatar

    Ik ben nu bij chapter 3 op de pc. Kreeg deze bij een nieuwe hardware onderdeel. Ik kan niet zeggen dat ik er van onder de indruk ben. Geen wonder dat dit de minste Doom is op het moment.

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  4. Anoniem-1954's avatar

    @Anoniem-6526: weer een zeikerd kerel toch elke game krijgt updates/patches. Wa loopt gij nu te zeiken man?

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  5. User  avatar
    146 XP

    Na doom 3 heb ik afgehaakt.
    In mijn ogen hebben ze van een geweldige franchise iets belachelijk gemaakt.
    Maar ja , dat is mijn mening

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  6. User  avatar
    146 XP

    @Anoniem-1954: zegt al veel als mensen zoals jij dit normaal vinden.
    Zo ver is het al gekomen.
    Vroeger kwam een game enkel uit als die kompleet af was.
    Nu brengen ze maar uit , af of niet.

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  7. User  avatar
    13155 XP

    @Anoniem-1954: aaaaah dus jij bent er zo eentje/
    Omdat je moeder in de sloot springt moet ik dat ook maar doen?
    Dat elke game kut draait in begin is een vrijbrief om dat probleem niet op te lossen voor je hem uitbrengt?
    Wat een pannenkoek…..

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  8. User  avatar
    13155 XP

    @keiranereis: naaah niet helemaal waar.
    Vroeger waren er OOK games die minder goed waren bij release maar omdat er geen patches waren deden ze wat meer hun best.
    Nu is het dat mensen eerst betalen en ze het later toch wel fixen.

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