Battlefield 2042 zal morgen z’n officiële release zien en dat na een week beschikbaarheid in early access. Wij waren erg te spreken over de shooter, maar wel stipten we aan dat DICE nog wat werk aan de winkel heeft. Nu de release echt aanstaande is, heeft men een nieuwe update uitgebracht en die richt zich op het oplossen van wat rubber banding issues.

Verder moet deze update er voor zorgen dat het gestotter op Breakaway fors gereduceerd wordt. Dus bij de destructie van de silo zou de performance nu een stuk stabieler moeten zijn. Daarnaast pakt de update nog wat andere kleine problemen aan en de patch notes vind je zoals altijd hieronder.

DICE heeft tevens aangegeven dat ze in de komende 30 dagen met nog twee andere updates zullen komen.

Update 0.2.1

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
  • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.