De ESRB geeft nu al jarenlang elke game die uitkomt een cijfer om verkopers en kopers te waarschuwen voor potentieel gewelddadige games of games die vanuit een moreel oogpunt eigenlijk not done zijn.

Dit zijn meestal juist de games die het goed doen want zeg nou zelf, we spelen geen game als Dead Island om de zombies te knuffelen. De samenvatting van Dead Island belooft dan ook veel goeds, als we zo even een willekeurige quote pakken:

“Players can also dismember zombies, and various scenes depict bloody torsos, legs, or other mutilated body parts”

Dead Island belooft dus een behoorlijk bloederig festijn te gaan worden, wat de volledige samenvatting behoorlijk benadrukt. Deze is uiteraard hieronder te bekijken. Dead Island zal op 9 september in de winkels liggen.

This is a first-person shooter in which players join a group of survivors who must battle a zombie infestation on a tropical island. Players use baseball bats, knives, axes, shotguns, and rifles to kill waves of zombies. Battles are accompanied by screams of pain, realistic gunfire, and slow-motion effects. When zombies are knocked to the ground, players can sometimes stomp on their heads to complete kills. Large blood splatter stains the surrounding environment and players’ weapon. Players can also dismember zombies, and various scenes depict bloody torsos, legs, or other mutilated body parts. As the game progresses, alcoholic beverages can be consumed to increase damage output, resulting in screen-blurring effects; in one cutscene, drunken characters are depicted stumbling around a party. Some sequences also reference drug use; one mission requires players to retrieve drugs for a character (e.g., “I haven’t shot up since the day before yesterday and I’m getting the chills.”). The game also contains a handful of sexual references in the dialogue (e.g., “One rich bugger I investigated was clearly molesting his fourteen-year-old daughter.”); one scene depicts a bikini-clad woman tied to a bed and surrounded by video cameras. The words “f**k” and sh*t” can be heard in dialogue.