Helldivers 2-ontwikkelaar Arrowhead Game Studios heeft een nieuwe grote update uitgebracht voor de third-person shooter.

De update brengt aanpassingen om de balans van het spel te verbeteren, voegt een gloednieuwe feature toe genaamd Galactic War, en natuurlijk zijn er ook de nodige bug fixes. Je kunt de volledige lijst met aanpassingen hieronder bekijken.

Helldivers 2 is nu beschikbaar voor de PS5 en pc.

Balancing

General

  • Previously, partial damage dealt 50% of full damage, which we found to be overly punishing and reduced effectiveness too much, leading to an excessive reliance on high armor penetration weapons. We’ve now increased partial damage to 65% of full damage to address this issue.
  • The Helldiver now takes less damage from headshots, which previously dealt 100% extra damage but now inflict only 50% extra damage. Damage from hits to other body parts has been slightly increased depending on the area hit. This adjustment aims to normalize overall damage while maintaining detailed damage zones, reducing spike damage.

Primary Weapons

Liberator & Liberator Carbine
  • Damage is increased from 60 to 70
  • Durable damage increased from 14 to 17
  • Stagger force increased from 10 to 15
  • Max spare magazines increased from 7 to 8
  • Starting spare magazines increased from 5 to 6
Knight
  • Damage is increased from 50 to 65
  • Durable damage increased from 5 to 7
  • Magazines now fully refill when picking up resupply
  • Reduced recoil
Liberator Concussive
  • Now comes with a drum magazine which holds 60 rounds
  • Number of mags reduced from 10 to 6 due to larger magazine capacity
Tenderizer
  • Number of rounds in its magazine increased from 30 to 35
  • Starting magazines increased from 4 to 5
Breaker
  • Now comes with an extended magazine which holds 16 shells
  • Stagger force increased from 10 to 15
Spray and Pray
  • Now has a duckbill muzzle making its spread very horizontal but less vertical
  • Total Damage increased from 192 to 240
Scythe
  • Cooldown is faster
  • Adjustments to the heat VFX
  • Scope changed to a low powered scope
  • Removed recoil
  • Sets enemies on fire faster
Crossbow
  • Explosion radius increased by 50%
  • Explosion damage increased from 150 to 350
Eruptor
  • Shrapnel is back! We heard your feedback and re-introduced the shrapnel. We have replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot.
  • Shrapnel projectiles amount set to 30
  • Shrapnel damage set to 110
  • Explosion damage decreased from 340 to 225
  • Increased the amount of shrapnel
  • Explosion radius increased by 33% (17% for inner radius and 50% for outer radius)
Defender
  • Damage increased from 70 to 75
  • Durable damage increased from 7 to 8
Liberator Penetrator
  • Damage increased from 45 to 60
Diligence
  • Damage increased from 125 to 165
  • Durable damage increased from 32 to 42
Counter Sniper
  • Damage increased from 140 to 200
  • Durable damage increased from 14 to 50
  • Stagger force increased from 15 to 20
Blitzer
  • Now has a weak stun effect that builds up per shot on its targets
Torcher
  • Damage increased by 50%
  • Flamer mechanics reverted to before the Escalation of Freedom update
  • Increased AP from 3 to 4

Sidearms

Peacemaker
  • Increased max spare magazines from 5 to 6
Dagger
  • Gains heat more slowly
  • Removed recoil
  • Damage increased from 200 to 250
  • Sets enemies on fire faster
  • Adjustments to the heat VFX
Crisper
  • Damage increased by 50%
  • Flamer mechanics reverted to before the Escalation of Freedom update
  • Increased AP from 3 to 4

Support Weapons

  • Dedicated anti-tank weapons like the Recoilless Rifle, Quasar, Commando, Expendable Anti-Tank, SPEAR, and Patriot Exosuit rockets have all received significant damage boosts to enhance their effectiveness.
  • These weapons generally fall into three categories:
    • Strong and Reliable: The Recoilless Rifle and SPEAR can afford to be less accurate when firing at armored targets since most hits will eliminate enemies the size of a Charger
    • Strong: The Expendable Anti-Tank and Quasar are highly effective, often killing targets with a single hit to a weak spot; otherwise, two solid shots will handle a Charger, or one shot for a Hulk
    • Less Strong: The Commando and Patriot Exosuit Rockets typically require 1-3 shots to take down a Charger or Hulk, depending on your aim
Grenade Launcher
  • Starting spare magazines increased from 1 to 2
  • Max spare magazines increased from 2 to 3
  • Explosion radius slightly increased
Laser Cannon
  • Cooldown is slightly faster
  • Removed recoil
  • Sets enemies on fire faster
  • Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks
  • Adjustments to the heat VFX
Arc Thrower
  • Range increased from 35 to 55
  • Now has a moderate stun effect that builds up on its targets
  • Jumps additional times
  • Durable damage increased from 50 to 100
Railgun
  • Durable damage increased from 60 to 225
  • Fully overcharging damage increased from 150% to 250%
Stalwart
  • Damage increased from 60 to 70
  • Durable damage increased from 14 to 17
  • Stagger force increased from 10 to 15
Machine Gun
  • Stagger force increased from 15 to 20
Anti-Materiel Rifle
  • Durable damage increased from 135 to 180
  • Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks
  • Stagger force increased from 20 to 25
Heavy Machine Gun
  • Stagger force increased from 20 to 25
  • Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Commando
  • Demolition strength against structures has been reduced; it can no longer destroy Automaton Fabricators in a single shot. However, since the fabricators now have health, it can still take them out with two shots.
Flamethrower
  • Damage increased by 33%
  • Flamer mechanics reverted to before the Escalation of Freedom update
  • Increased armor penetration from 3 to 4
  • Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Autocannon
  • Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks

Grenades

Frag Grenade
  • Shrapnel damage increased by roughly 50%
  • Max amount increased from 4 to 5
  • Refill increased from 2 to 3
  • Explosion radius increased
Thermite Grenade
  • Explosion damage increased from 100 to 2000
  • Shorter time until it ignites the thermite
  • Time until it explodes slightly reduced
  • Max number decreased from 4 to 3

Stratagems

  • Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies. The goal with this change is to have the Stratagems on a similar or higher power level than before. In addition to that, we have made the following changes as well.
Eagle 500kg bomb
  • Explosion radius increased to match visuals better
Eagle Rockets
  • Damage slightly increased
Gatling Sentry
  • Stagger force increased from 15 to 20
Machine Gun Sentry
  • Stagger force increased from 15 to 20
Tesla Tower
  • Increased stagger force to match other Arc weapons
  • Now has a moderate stun effect that builds up per hit on its targets
Heavy Machine Gun Emplacement
  • Stagger force increased from 20 to 25
  • Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Patriot Exosuit
  • Gatling stagger force increased from 15 to 20
Emancipator Exosuit
  • Autocannon durable damage increased from 60 to 150
  • Rate of fire on its weapons increased from 125 to 175
  • Ammo increased from 75 to 100 per arm
Orbital Laser
  • Damage slightly increased
Orbital Railcannon
  • Damage slightly increased
Orbital Gas Strike
  • We are reworking the gas gameplay mechanics to become more crowd control focused in preparation for the Chemical Agents Warbond.
  • The gas effect has been reworked to cause blindness and confuse enemies and Helldivers alike at the expense of reduced damage over time.

Gameplay

General
  • New Galactic War Feature: The Galactic War map can now display the location of strategically important assets. This will make it much easier for the Helldivers to take them into consideration when deciding on their next move.
  • Emote Wheel feature: Players can now equip up to four emotes in the armory and access them using the new Emote Wheel feature by holding the Emote button. Additional separate key binding options are available for the Emote Wheel in the settings.
  • Added Dolby Atmos support on PS5
Enemies
  • Automaton Fabricators now have health and armor in addition to their existing destruction system. This means that while many high armor penetration weapons can still destroy them, it may take multiple hits to do so, depending on the weapon used.
  • Added effects to clearer showcase their health state.
Hulks (All versions)
  • Armor reduced from 5 to 4
  • Back weak spot slightly more durable
  • Back weak spot health decreased from 1000 to 800
Hulk Bruiser
  • Replaced the rocket launcher for an energy based cannon
  • Increased how frequently the Hulk Bruiser shoots
Tank
  • Front armor increased from 5 to 6
Berserker
  • Head health reduced from 150 to 125
  • Main health reduced from 1000 to 750
  • Abdomen is now a weak spot
  • Chainsaw damage increased
Devastators (All versions)
  • Main health reduced from 800 to 750
  • Devastators now flinch when hit, causing their aim to worsen, similar to the Conscripts. The intent is to make them easier to manage if you keep applying damage.
Rocket Devastators
  • Now has a limited number of rockets, and you can see them disappear when they are spent.
  • Added a reload mechanic from their backpack to replenish their rockets once.
  • Rocket physics collision is smaller, making them easier to avoid.
Gunships
  • Gunships now have a limited amount of rockets.
  • Rocket physics collision is smaller, making them easier to avoid.
Charger (All versions)
  • Armor reduced from 5 to 4
  • The butt weak spot health is decreased from 1100 to 950
  • The butt weak spot is slightly less durable
  • The belly armor reduced from 4 to 2
  • A damage multiplier has been added to the Charger’s exposed flesh of the main body, now dealing 300% damage
  • Now turn slightly slower, when charging and moving normally
  • Now charge less often
  • Charge damage increased by 50%
  • Sideattack damage increased by 50%
Charger Behemoth
  • The butt weak spot health is decreased from 1200 to 950
Hunter
  • Health is reduced from 175 to 160
Scavengers
  • Health is reduced from 80 to 60
Bile Titan
  • Armor reduced from 5 to 4
  • We have reworked the Bile Titan’s belly gameplay
  • Belly armor reduced from 4 to 2
  • Introduced a separate belly health pool once the outer belly layer has been destroyed
  • Destroying the exposed belly health pool kills the Bile Titan
Impaler
  • Armor reduced from 5 to 4
  • Previously the Impaler could only retract its tentacles once during its entire lifetime when threatened, now it can do it several times.
  • Its tentacles pursue you over a shorter distance from the impaler and prioritize players nearer to the impaler.
  • If the impaler can’t see an enemy it will retract its tentacles after a brief period.
Impaler Tentacles
  • Tentacle damage is increased
  • Reduced camera shake of the tentacle attack
  • The tentacles require less damage inflicted on them to retract

Planets and Modifiers

  • The Intense Heat and Extreme Cold modifiers are no longer static throughout the entire mission, and may now change based on time of day or different weather conditions.
  • Some desert planets will now only have the Intense Heat modifier active during the day. This means that during night the planet will either have no modifier, or in some cases have the Extreme Cold modifier.
  • Arid planets (similar to the Hellmire planet) will now only have the Intense Heat modifier active during fire tornado storms.

Fixes

  • Fixed per weapon aim mode not saving correctly – NOTE: This patch will clear all the saved aim modes but everything should work correctly afterwards.
  • Crash Fixes and Soft-locks:
    • Fixed a crash that could occur if shutting down the game during boot
    • Fixed a crash caused by players with unique skins timing out
    • Fixed a crash when vehicle skins are not properly synced
    • Fixed a crash caused by players leaving the game shortly after being reinforced while using unique hellpod skins
    • Fixed a rare crash produced by Bile Spewers attacks
    • Fixed a crash when interacting with the galactic war hologram
    • Fixed a crash when joining another super destroyer
    • Fixed a crash that could happen when you were participating in a secondary objective
    • Fixed crash when booting the game on PS5 with an unsupported systems language (such as French-Canadian)
    • Fixed a potential crash when new players hotjoin
    • Fixed a potential crash when other players were leaving the game
    • Fixed a rare crash when using the Hologram map and looking at the operations
    • You should no longer crash when interacting with the Galactic War Map when an update is required
    • Fixed a rare crash which could occur when joining a game session which has cycled through at least 32 unique players
    • Fixed an issue where objective stratagems cannot be completed if host migration happens
    • Fixed an issue where already joined players would be getting kicked when other players join the game
    • Fixed a bug where closing Steam overlay in the middle of the super credits purchase would stay in a broken state for any purchase after that (it previously needed a game restart to work again)
    • Fixed inaccessible shuttles after hosts leaving the game right before its landing
    • Fixed soft-lock during mission summary if the host left the game
    • Fixed an issue where emotes would not exit properly if you canceled them using sprint
Social Menu Fixes
  • Fixes to PS5 friends list
Miscellaneous fixes
  • Fixed issues with objectives, enemy pathing, and various gameplay elements to improve overall player experience.