In de voorbije maanden is Warhammer 40,000: Space Marine 2 al door meer dan 5 miljoen mensen gespeeld en we kunnen dus wel zeggen dat de game een echt succes is geworden. Inmiddels is er ook een grote update live gegaan, die heel wat nieuwigheden met zich meebrengt.
Met de ‘Obelisk’ update zijn we inmiddels aangekomen bij versie 5.0 van de game en uiteraard betekent dat nieuwe content. We krijgen een nieuwe missie (en bijhorende vijanden), verbeterde wapens, bug fixes én spelers met een PlayStation 5 Pro kunnen nu ook genieten van specifieke grafische opties. Zowel de Quality-modus als de Performance-modus mikt op deze console namelijk op een 4K-resolutie.
Check de patch notes hieronder, voor de meer volledige versie met afbeeldingen kan je op deze link klikken.
Warhammer 40k: Space Marine 2 Patch 5.0 Patch Notes
NEW FEATURES
- New Operation: Obelisk
- New Enemy: Tzaangor Enlightened
- New Season Pass Content: Dark Angels Chapter Pack
GAMEPLAY & BALANCING TWEAKS
Melee
– Normal Melee Damage has increased across the board
– All Block Weapons have been reworked with a new mechanic: Perfect Block and Adrenaline SurgeFencing Weapons:
- Perfect Parry AoE stagger radius slightly reduced.
Balanced Weapons:
- Perfect Parry AoE stagger radius greatly increased.
- Master-crafted versions: Damage increased by 10%.
- Artificer versions: Damage increased by 10%.
- Relic versions: Damage increased by 10%.
Blocking Weapons:
- Master-crafted versions: Damage increased by 20%.
- Artificer versions: Damage increased by 20%.
- Relic versions: Damage increased by 20%.
Unarmed/Firearm Melee:
- Stomps can now be chained indefinitely.
Extermination Bonus
Added a new feature that increases the amount of XP players gain based on % of enemies killed during an Operation:
- Rank A: killing more than 85% spawned enemies grants +120% XP pre-patch value.
- Rank B: killing more than 60% spawned enemies grants +110% XP pre-patch value.
- Rank C: killing less than 60% spawned enemies grants +100% XP pre-patch value.
Gameplay QoL
- Dodge invulnerability logic is now client sided, meaning that Dodges will be responsive and more accurate with higher ping.
- Players are now invulnerable to new instances of damage while in Knockback animation.
- Added 10 frames of invulnerability at the start of Jump Pack launch animation (Campaign and Operations only).
- Dodge and Parry sound notification clarity has been greatly improved.
- Heavy’s Barrier can be activated in more player states (e.g., during stagger animation).
- Player controls are slightly more responsive after using Vanguard’s Grapnel Launcher.
- Added spawn protection in PvP.
- Added Neo-Volkite Pistol in PvP.
AI
- Zoanthrope:
- Shielded Zoanthrope will now attack much less frequently.
- Enemy Spawn Director:
- You will no longer fight Extremis-level enemies on your first encounter right after the start of a Mission.
- Lots of minor animation fixes for various enemies.
Customisation
- Added: Lenses colour customisation.
- Fixed shading of Balthasar Gold and Ushabti Bone colours.
- Fixed a number of small bugs with certain armour pieces not applying colours correctly.
Operations
Fall of Atreus:
- Made adjustments to scripting to make this level shorter and more in line with the duration of other levels:
- The second sequence with the Dreadnought (Repel the Assault) is randomised now and may not happen.
- The fusion battery needs to be charged only once in the final sequence.
- Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
General Fixes
- Getting kicked out of a session will still grant kicked player XP rewards based on checkpoint completion.
- Exiting the Turret Charging Wheel in the “Termination” Operation is now quicker.
- Improved a few enemies counting for Purge Them All Achievement.
- Fixed a bug where Combat Knife charged attacks would occasionally Heavy Hit every time without charging.
- Fixed a bug where Heavy’s Primary Weapon was not shooting after joining in progress.
- Fixed a bug where party leader could get stuck on a loading screen in rare cases.
- Fixed Hierophant’s damage sensitivity to certain weapons (it can still be damaged by normal weapons, but the damage is reduced).
- Fixed a bug where Heldrake was not taking any damage from shots in rare cases.
- Fixed a bug where Heldrake could be knocked off its pedestal by shots from an under-barrel Grenade Launcher.
- Fixed a bug where Imurah would not take any damage from shots in the final mission in rare cases.
- Fixed a rare bug where players were shown a long black screen instead of death screen in PvP.
- Fixed a bug where players could not see each other’s customisation in rare cases.
- Fixed a bug where the Neo-Volkite Pistol would deal damage further than its actual visual FX.
- Fixed a bug where enemies were able to pierce Block stance with double attack.
- Fixed a bug with Bulwark’s Armour of Contempt Perk not triggering correctly and dealing friendly fire.
- Fixed an issue where the Neo-Volkite Pistol would sometimes trigger a chain of explosions and cause performance issues.
- Fixed a rare bug with Vanguard’s Zone of Impact Perk not triggering correctly.
- Fixed Perks that grant player immunity to Heavy Hits and Knockback during charging melee attacks not working with charged attacks unlocked via Weapons Perks.
- Combat Knife charged attack buffs from other Perks (e.g., Sniper’s Shadow Stab) are now correctly applied on both damage instances.
- Large number of minor fixes in Perks, how they stack, and how they trigger in rare cases.
- Minor UI fixes and improvements.
- Localisation fixes.
Tech
Added: PS5 Pro Enhancements
Quality mode
Standard PlayStation®5 PS5 PRO Resolution 1080p – 1440p with upscale FSR to 4K 1080p – 2160p with PSSR Frame Rate 30 FPS 30 FPS Performance Mode
Standard PlayStation®5 PS5 PRO Resolution 720p – 1080p with upscale FSR to 4K 1080p – 1440p with upscale PSSR to 4K Frame Rate 60 FPS 60 FPS
Betreft dit alleen een update voor de PS5 pro, of is deze update ook van toepassing op de PS5 en XSX.
@Anoniem-5561: ps5 en series
De XSX krijgt geen PS5 Pro update. 😉