Nieuwe update voor Dying Light 2 past het stamina-systeem aan

Ontwikkelaar Techland heeft een nieuwe update op Dying Light 2 losgelaten en die brengt best veel veranderingen met zich mee. Update 1.24 fixt de gebruikelijke bugs, maar tegelijk laat de ontwikkelaar ook weten dat het stamina-systeem verbeterd is.

Dit nieuwe systeem zou ervoor zorgen dat je gemakkelijker in en uit combat kan gaan en rondlopen zal ook vlotter aanvoelen. Uiteraard zijn er nog een hoop andere veranderingen: lees alles na in de patch notes onderaan dit bericht.

Unlimited Parkour

In this update, we are refining the stamina system to enhance the core gameplay experience, particularly focusing on combat and evasion dynamics. Players will now find that parkour actions no longer deplete stamina, allowing for seamless disengagement from melee combat, even when stamina reserves are low (the only exceptions are the Dash and Dart parkour skills).

This change will make navigation more fluid and enjoyable, positioning stamina primarily as a combat resource. You’ll now have the full freedom to explore Villedor the very moment you enter the city! However, to maintain alignment with the existing mission progression, stamina will still be required for parkour activities from the “Pilgrim’s Path” quest — after the player is bitten by a Volatile — until an inhibitor is used near the end of “Markers of Plague”. Additionally, stamina will continue to be a crucial resource for combat, underwater swimming, and using the paraglider. This update seeks to balance exploration and combat, ensuring that players can navigate the environment smoothly while managing their stamina during critical gameplay moments.

Game Updates

On top of all the Update 1.24 additions listed above, we’ve introduced the following fixes and improvements:

Co-Op

  • Fixed an unclear message that appeared on screen after being kicked by the host

Tower Raid

  • Fixed the issue where the “Lower Body Workout” bounty would count kicks on dead enemies
  • Fixed the issue with the DIY Grenade displaying the wrong item name
  • Fixed Sola’s 25th reward that showed the wrong item name
  • Fixed an issue where Breach’s starting weapon used a tip mod of a different rarity than shown on the blueprint
  • Fixed the issue with the Craft Parts Bundle item using the chest icon
  • Fixed the issues with skin clipping through the Bad Office Day Outfit

Gameplay

  • Flashlight rework during the main quest cutscenes and dialogues
  • Revised select dialogues and scenes for a more streamlined story
  • Fixed an issue where the co-op menu displayed the incorrect online status for friends
  • Fixed the inconsistency with stamina regeneration when set to Tactical mode
  • Fixed the issue with polearm animation in the menu
  • Updated the “Immunity drain” text to read, “Immunity drain when being hit by an enemy”
  • Fixed the issue where the hatch in “The Only Way Out” quest sometimes wouldn’t open

Technical

  • Fixed the issue causing the player to fall under the map upon arriving at the Carnage Hall
  • Fixed the issue with the Fire Brigade Cap Charm not being visible after attaching it to weapons
  • Fixed the issue with charms changing size
  • Fixed the issue with player’s inventory slots being blocked by certain non-droppable items of unique rarity
  • Fixed various crashes
  • Fixed visible clipping on the paraglider backpack from the Friend of Aiden Bundle
  • Fixed the Terminal Headache trophy not registering when using firearms

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