WolfEye Studios heeft de patch notes van Weird West update 1.07 klaarliggen en de update is inmiddels ook verschenen. Deze intrigerende horror-western met een focus op menselijke relaties werd op 31 maart uitgebracht voor de PlayStation 4, Xbox One en pc.

De update brengt een groot aantal verbeteringen met zich mee en de volledige lijst kan je hieronder terugvinden:

  • You can move if the horse stops when it was moving / if you attempt to search his Saddlebags and leave it until you get to the bottom of your Horse (and these Saddlebags won’t auto close if they restart – therefore will still try / if you don’t get to move from your Horse).
  • You can access your Companions and Horse inventory directly from the Shop UI, and resell items directly from the inventory from their inventory.
  • Wanderers also buy Junk items to sell more chances of getting it back on the road.
  • The game has already cycled through 5 x Auto Save Slots rather than 3 so you can backtrack more easily through save-files if necessary.
  • Game Pass PC Build now uses free automatic save slots like on Xbox (up from 5) and matches for Save Roaming between both platforms.
  • The Protector Journey Hero hired as a Companion won’t quit your Posse when receiving friendly fire.
  • Bolt-Action Forester Rifles have now their correct ID on the Weapon Wheel.
  • After making the switch to the stores, once the new opening changed, you can easily buy random items from the Players Store. If you were in a position for too long, and have chosen a wide selection Browse Goods.
  • When players sold items with full inventory, the items can not be placed without leaving it in the order of their customers.
  • Using a more explosive weapon (eg dynamites, etc.), will strike arc and speed in combat and can be sent through a door frame.
  • Increased HOLD time on Wrestler interaction to be standard HOLD interaction time to make it less annoying to scrap multiple weapons in a row.
  • Fixed the option so player can transfer all junk items from their inventory, to the companion, horse or container storage inventory.
  • Fixed a problem with Keyboard+Mouse where you couldn’t navigate the Abilities and Perks’ TAB of the Journal if you’d used LMB on the Abilities or Perks whatsoever.
  • Fixed an issue of the Heathen Travel Encounter, but triggering no specific story path for each story.
  • The correct Sigil, and if this is just one of the ways to fix the crate and fight if the tiger broke out, is not allowed to use a generic Sigil to access a secondary Temple (the fix is retroactive, and if that is not the case, you’ll return the missing Sigil if you enter the Fighting Pit or reloading an saved over that location and get the reloading of the lost Sigil when the tiger.
  • Go through all Bounty Targets Intro Line. Keep tabs on target if players don’t get disturbed by a blocking conversation while fighting or sneaking on their target.
  • Have a chance to have a vendetta against you. When this time was 100% when it should have been 15%?
  • Companions now use groupages they own when their health drops below 40 (the goal is 25%).
  • The noise caused by throwing props around so AIs will react more quickly so that player control over this system.
  • Fixed issue with the abandoned mine sometimes being incorrectly populated with Sirens when using the Sirens Scenario.
  • Fixed a bush patch between Foliage and bushes in Canyon Location so player can be very cautious.
  • Fixed Weapon Shops Guards pulled into the banks to protect people on the streets instead of posing with the weapons store (also solves the crime by building a locked ransacked bank before the game).
  • Shifting Ahead from Alarmed with Loading Bint – Don’t require Ammo to use ranged weapons.
  • Fixed easy prey/terror on the Trail side quests having their quest items disappearing if you enter the abandoned wagon and returned and went past the site of a search.
  • The Ravenous were killed at Galens Crossing, but lost their reputation.
  • You can remove all of your items from your inventory when you browse your containers/NPC inventory and opening the main inventory space.
  • Fixed that he could bury his companions in a lair – thus, unable to access his corpse during the last voyage of the last olympics.
  • After completing the journey, he saved up his husband’s body and returned to Galens – then reciting local objectives, and successfully doing the journey before and after the journey, and again – and completing local objectives safely and efficiently.
  • Fixed issue where, in rare cases, Essex Mast in Quickbend doesn’t follow up with his blocker when you leave him, resulting in a objective blocker.
  • Tactical Racks of trapper camps with a nav mesh which could result in side quests with NPCs spawning inside tanning racks and blocking side quest progression.
  • Fixed Rope was withdrawn from player inventory every time you reload into a spot where you’d attached the rope to a skylight.
  • Fixed Documents, Relics, Keys, Golden Ace, no transfer from 4th to 5th Hero.
  • Fixed oneirist from his location while discussing the cursed statuette during the Ritual travel encounter with her.
  • Fixed hole in bush at Greenwood Run, resulting in player being unproportionally detected.
  • Make it clearer on the Drawers/Momenting UI which is your product and which is the items necessary for your production.
  • Fixed the Reputation Note several times, often displaying a placeholder text.
  • Ability Wheel when you don’t show the skill of your weapon as a weapon is when you have set TOGGLE MODE and you will not fight with your weapon in order to demonstrate a weapon’s capability.
  • Fixed Sheriff misplaced when they went against the enemy during the side quest when they reopened the cell after being bribed with money.
  • Fixed a rare blocker bug where Pigman Hero wouldn’t go to destination during a specific task during last journey.